( submitting a request to the house was a little more trouble than he had liked— he’d had to go through reception, rather than the watches, and the pitying smiles of the staff were almost enough to make him turn right around. as promised, however, the journal showed up not long after. it would be difficult for the rewards to be motivating if they didn’t pay out, he supposes; waking up to it on his bedside table was still worth a bit of surprise.
a more prudent person might consider this a bargaining chip, or a way to get a favor, a promise. kirma lacks the capacity for manipulation— of this sort, anyway— and thus his first course of action is simple: find esi, wherever he may be. he checks his suite first, and while he is utterly unsurprised to find him absent, the trail is too thin and diluted to find his path easily from there. great.
cue an hours-long scouring of the resort. it’s a little annoying— as his bodyguard, shouldn’t he be informed of his movements? at the same time… it isn’t like they’re in so much danger that it’s a risk not to know. (still, a complaint to shelve for later.) in the end, he manages to track the errant prince down to his least favorite place in the resort thus far. roost.
that, too, figures. no good deed goes unpunished, right? he slinks into the bar with his head down, scanning the lounge through furtive glances and shying away from so much as brushing shoulders with another patron. it helps, perhaps, that things are far less busy than they had been during j’s invitation. it does not help enough.
when kirma finally comes to esi at the card tables, he does not approach fully. nor does he say anything. no; rather than any reasonable greeting, he stands directly behind him, doing his best to stare a hole in the back of his head. notice him. turn around. your dog is waiting. hello. )
@esikko — don’t ask me when this is dated for we’ll figure that out later
a more prudent person might consider this a bargaining chip, or a way to get a favor, a promise. kirma lacks the capacity for manipulation— of this sort, anyway— and thus his first course of action is simple: find esi, wherever he may be. he checks his suite first, and while he is utterly unsurprised to find him absent, the trail is too thin and diluted to find his path easily from there. great.
cue an hours-long scouring of the resort. it’s a little annoying— as his bodyguard, shouldn’t he be informed of his movements? at the same time… it isn’t like they’re in so much danger that it’s a risk not to know. (still, a complaint to shelve for later.) in the end, he manages to track the errant prince down to his least favorite place in the resort thus far. roost.
that, too, figures. no good deed goes unpunished, right? he slinks into the bar with his head down, scanning the lounge through furtive glances and shying away from so much as brushing shoulders with another patron. it helps, perhaps, that things are far less busy than they had been during j’s invitation. it does not help enough.
when kirma finally comes to esi at the card tables, he does not approach fully. nor does he say anything. no; rather than any reasonable greeting, he stands directly behind him, doing his best to stare a hole in the back of his head. notice him. turn around. your dog is waiting. hello. )